Wojciech Cieśliński1, Kazimierz Witkowski1, Eugeniusz Prystupa2, Tomasz Pałka3, Paweł Piepiora1

 

1 Faculty of Physical Education and Sports, Wroclaw University of Health and Sport Sciences, Wrocław, Poland
2 Lviv State University of Physical Culture in Ukraine , Lwów, Ukraine
3 Faculty of Physical Education and Sport, Department of Physiology and Biochemistry, University of Physical Education in Kraków, Kraków, Poland

Author for correspondence: Paweł Piepiora; Faculty of Physical Education and Sports, Wroclaw University of Health and Sport Sciences, Wrocław, Poland; email: This email address is being protected from spambots. You need JavaScript enabled to view it.

Wojciech Cieśliński: https://orcid.org/0000-0001-8226-607X
Kazimierz Witkowski: https://orcid.org/0000-0003-1503-9904
Tomasz Pałka: https://orcid.org/0000-0001-5225-9397
Paweł Piepiora: https://orcid.org/0000-0002-6525-3936

 

Abstract

Background and Study Aim: The smart organization is a digital organization, an essential aspect of which is the use of mobile digital technologies in the management of combat sports services and, in particular, the management including diagnosis and monitoring of one's own physical activity. Smart organization means converting resources, converging processes, implementing gamification mechanisms and streaming data. The main purpose of the article is to identify the functionality of available mobile applications used in the field of combat sports.

Material and Methods: A review of the subject literature, presents the results of research in the field of digital maturity of organizations and the impact of smart tools on human physical activity 4.0 in organization 4.0. In the overview layer the authors refer to the results of their own research and literature sources dealing with these issues. Combat Sports Economics Z280.

Results: Applications can be similar or completely different from each other, but each introduces something that is innovative for it and helps its everyday use. This is due to the fact that design companies outdo each other in inventing solutions aimed at gaining an advantage over the competition and attracting the customer with modernity and innovation. The analysed research confirms the strong impact of mobile applications and the use of these solutions in combat sports organizations. Smart technologies increase the human ability to become active in the area of combat sports activity.

Conclusions: In the digitization of combat sports services, machine processing algorithms must be supported by cognitive and heuristic processing algorithms. This is necessary for efficient management of data, information and knowledge.


Key words: Human 4.0, Internet, mobile applications, organization 4.0


AMA:
Cieśliński W, Witkowski K, Prystupa E et al. Smart organization – digitization of combat sports services. ARCH BUDO. 2023;19
APA:
Cieśliński, W., Witkowski, K., Prystupa, E., Pałka, T., & Piepiora, P. (2023). Smart organization – digitization of combat sports services. ARCH BUDO, 19
Chicago:
Cieśliński, Wojciech, Witkowski Kazimierz, Prystupa Eugeniusz, Pałka Tomasz, Piepiora Paweł. 2023. "Smart organization – digitization of combat sports services". ARCH BUDO 19
Harvard:
Cieśliński, W., Witkowski, K., Prystupa, E., Pałka, T., and Piepiora, P. (2023). Smart organization – digitization of combat sports services. ARCH BUDO, 19
MLA:
Cieśliński, Wojciech et al. "Smart organization – digitization of combat sports services." ARCH BUDO, vol. 19, 2023
Vancouver:
Cieśliński W, Witkowski K, Prystupa E et al. Smart organization – digitization of combat sports services. ARCH BUDO 2023; 19